Last week I added the ability to crouch and started work on being able to hide in bushes.This simply uses a collision box which only blocks an enemy’s vision.
This week , we were finally able to start adding content in a faster way , seeing as most base functionalities are already in place. Melee weapons now just need a simple mesh , they inherit from the melee weapon base and just need a custom mesh , animations are all used by just putting the weapon mesh in the arms socket.
Third and last , ranged weapons are almost fully implemented , with ammo boxes being added to the inventory and correctly adding ammo if you have previously already picked up ammo of the same sort.
Next week we should be adding in 2-handed weapons.