This week I finished the drones main functions (as I mentioned previous week). Only 1 things is not yet implemented, the disappearing when it’s night. Other then this the drone has all of its functionality and it is pretty hard to shake him off.
However, I do believe the drone will need some slight changes such as a close range (hard hitting) attack. This behavior is already in the tree but it is inactive for now. The further evolution of our game will point out how it will go. I do know 1 more small bug with the drones, but if we would opt for the hard hitting attack, it won’t occur anymore. So I’m going to wait before fixing it (it’s pretty tedious).
Since next week will be the testing of our game by other students, I will help wherever I can to polish everything up. In my spare time I will start with the wildlife AI.
That’s it for this week!