In this quick update I tweaked the atmospheric fog and lighting settings, like colours, sun angle, etc. …
This was necessary for our day and night cycle.
There are now 3 map variants: one for daytime, one for evening and one for night,(I will make one for morning ass well later on).
These values will be brought over into the main map and our day/night cycle blueprint will then use these values when it fades between the different stages of the day.
EVENING / MORNING
As you may have noticed, the distant mountains now have a texture and I added a ravine model as well.
Here’s a screenshot of the models.