[Art / Dev] Gameplay and hands

Hello there!

This week I have spent a lot of time working on all kinds of stuff.

I’ve added several effects and sounds like shooting, walking, running, hitting a drone, drone hover sound, drone laser, ambient sound, …. All to add more atmosphere to the game.

Secondly, I have added tons of gameplay features. Such as killing, dying, collecting, drones can now fire a laser and HUd elements to indicate health, collected items, death screen, camera shake effects, blood when damaged and more!

I have also worked on the first person hand models. Made several animations and implemented everything in unreal. The animations still have to be blended and the weapons are currently placeholders. But the big framework is all done. All that is left now is to make the weapons look nice and add more of them and add new animtions.

screen

Then I have also started work on a random spawn system for every object in our game. Depending on the object type (Hot spot, weapon, enemy, tool, collectable,… ) they will all spawn in one of hundreds of random locations. Hereby creating a completely different game experience each time the map is generated.

3a3c64d9297de254a21dee3c68f7dc22

I have also add several visual indicators for the editor we work in. Such as path node direction and links that give a very clean way to see which paths we have in our map.

8bf85fa26c9f400c5d8992214ee1c10a53a23f061c002a15239aaef5991be0f4

It’s been an extremely busy week for the game. But with some great results.

That’s all for now. 🙂

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s