This week we have done A LOT of play testing. Our devs built a multiplayer prototype so that we can imitate AI behavior ourselves. This thought us a lot about our current gameplay. We were also able to come to a conclusion of how our drones will behave around the player and the environment. Running speed, forrest size, drone speed and aggressiveness and much more now all have values. We can now start building our AI around these values and behavior.
Next week we will migrate our prototype to an actual forrest level. We will then replace the player controlled drones to artificial ones and do a lot more play testing to get our gameplay just right.
After that we will move on to production and implementing the gathering and survival elements.