This week I have been working on ground level foliage.Such as clovers and ferns.
We really want the forest in our game to feel like a living breathing biome. This means we want a lot of detail and variation in our flora. We want there to be both a vast variety in foliage, subtle and major differences. We will have sub-biomes, such as a swamp, dry part (from a burning fire), waterside,… All these areas need to give the player the feeling the forest is actually affected by the weather, humidity and external forces.